Teaching Stream Highlights

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Teaching Sessions

Session title

 Overview

Learning Analytics in the Classroom The NMC Horizon Report (2014 K-12) predicts that Learning Analytics will be a major factor in decision making in the K-12 sector within 2-3 years. It is easy to understand how this can be applied at a whole of school level, however what does this mean in the individual classroom and for the individual student?  Join us for a practical workshop to meet Literatu – an on-line application assisting teachers to make learning visible through easy collection and measurement of learning data. This formative assessment platform enables quality feedback to improve student learning and track achievement.

 

O365 Collaborate! Join Datacom Professional Learning Consultants for a hands-on practical workshop to discover the new collaboration tools in Office 365 for Education. Learn how to manage student work with Teacher Dashboard and co-create and collaborate with OneNote Class Notebook Creator. There are also great tools for teacher collaboration and sharing such as OneNote Teacher Notebook Creator and Yammer. Learn to use the free tools you already have!

 

Redefining Student Outcomes with 3D Printing This practical workshop will provide participants with the opportunity to work with the award winning Makers Empire Learning Program and to discover how 3D printing can be integrated into teaching and learning programs in a fun and authentic way. During the session, participants will be able to design and make their own 3D artefact through an inquiry-based learning approach that aligns with Australian Curriculum requirements.  Makers Empire’s 3D design and printing Learning Program was developed specifically for primary and middle schools and has been tested extensively by classroom teachers and students around the world.

 

BYOD – Teaching in a Multi-device Environment In a classroom, BYOD usually means that students in your lessons will be using a variety of devices to access information, construct learning and demonstrate their understanding.  Different devices might mean students do these things in different ways, and teachers cannot be expected to be able to provide the technical support that may potentially be required.  This can be challenging and some teachers find themselves only using tools that are common to all devices – thus limiting student experience.  Datacom Education has worked with schools across the country and internationally to find solutions to ensure students can engage in all types of strategies that are best for learning, without having the need to all have the same device. In this workshop you will learn practical tips for providing an engaging learning environment in a BYOD classroom.

 

Web 2.0 Tools, IOS Apps, Chrome Apps Bhavneet will share the transformative, contemporary pedagogies that have proven to be successful in primary school settings. She will also share resources for different platforms, and provide teachers with  toolset, skillset and minset required to engage digital learners. Most importantly, attendees will leave with the capability to extend and enhance learning opportunities for  themselves and their students well beyond the session.

 

Digital ink and Microsoft 365 Part A: The use of OneNote through office 365 as a tool with which to deliver the curriculum Years 7 -10. Incorporating learning goals, icons, activities, links and images

Part B: Using OneNote to enhance feedback.

 

Students Transitioning to Boarding School Recognising the challenges most students face making the transition from small rural schools to a large boarding school, the aim of the featured program is to help students connect, engage and progress in the year prior to them beginning at boarding school. Utilising web conferencing software, OneNote and Office 365 the program allows students to make connections with each other and the school through an engaging series of language and maths activities. The students gain confidence using technology and make progress in their understandings of the school, each other and academic expectations.

 

Lab PCs for games to Class programs Over the course of the last 3 years, ICT at Mundaring PS has undergone a huge transformation. From the classic school model of 16 PCs in a lab where classes come to ‘do games’ once per week, to a state-of- the- art system incorporating fast WIFI, full class sets of Tablet devices in each teaching block and an On-Line Learning solution offering teacher managed, 24/7  access to multiple web based programs via an easy to use yet extremely powerful portal program called BouncED.
The presentation will cover the process of managing the replacement of  an archaic model of ICT usage with a system which reflects student and teacher needs and results in improved literacy and numeracy  outcomes for students. Topics covered in this presentation will include the ICT Planning Process, Infrastructure Improvements, Hardware Procurement, the use of On-Line Learning and Staff  Training and Support
The presentation will include a Powerpoint and Video based recount of the transition process and a  demonstration of  the BouncED On-Line Learning system. 
Game Creation with Construct 2 Using Construct 2 as a tool to teach game development in classrooms comes with a host of benefits. This presentation introduces Games Design and Development. Students not only learn how to build games and learn programming concepts; with Construct 2 they can also learn about working in teams, publishing, marketing, design, logic, maths and Javascript.

 

Peer Instruction and Support Peer instruction is a powerful collaborative learning technique that enables students to build knowledge together. This presentation focusses on the innovative pedagogies that support the successful implementation of peer instruction as a teaching and learning strategy. Teaching methods covered in the presentation include; “Flipped”teaching, constructivism, individual and peer formative assessment and validation tasks. Data collected and analysed from Stephen’s peer instruction lessons will also be presented, demonstrating a depth of insight into teaching and learning that was previously inconcievable.

 

Triple Stream Primary School journey with GAFE Timeline of the school wide roll out of GAFE
GAFE for teachers – creating a staff homepage, features used by staff, class websites
GAFE for students – creating a student homepage, GAFE accounts for students, how students use GAFE e.g. classroom and drive 
Practical advice for video resources in a flipped classroom At Scotch college, a flipped model has been applied to multiple curriculum areas. One area that has had significant success using the flipped model is a unique course called Musical Instrument Making. Design teacher, Stephen McLean, developed this course to extend students practical understanding of Science, Technology, Engineering and Mathematics (STEM). Students learn about design principles, physical properties of materials, how sound is generated, the biology of how ears perceive sound, how strings vibrate and how to determine natural frequencies of different materials. Students learn how to program technology such as 3D printers and laser cutters in the production of their instrument. Students use mathematics to create the precision required of a tonally differentiated musical instrument. This presentation will outline what was learnt through this process and discuss how flipped learning can be modified to provide benefits for STEM subjects. Stephen McLean has some tangible advice for schools and staff interested in using some flipped techniques in their pedagogy.
The Design & Technology programme at Scotch College integrates technology into pedagogy and curriculum to achieve greatly improved student outcomes. Using a modified flipped classroom and student centred learning high quality musical instruments are designed and created over one semester. Students extend their learning through video journals and cross-curricular workshops where they learn to play their instruments. A differentiated programme offers opportunities for enrichment of high achievers and support for struggling students. This presentation will review the teaching model, successes and pitfalls discovered and future developments and directions for the D & T musical instruments programme. 
An introduction into 21st century teaching and learning. A introduction into 21st century teaching and learning.
– Digital Exit Passes (what are they are how can they be used?)
– Flipped Learning (what is it, why use it and how?)
– Presentation tools (tools teachers and students can use to create powerful and engaging presentations / assignments)
– Assessment with technology (a range of tools that can be used to assist) 
Finding, utilising and evaluating technology integration: where to from here. Historically, evaluating our integration of technology in the classroom has relied primarily upon qualative data sources such as teachers’ self reports, lesson observations, PD sessions, conversation and sharing.  However, qualiative data is harder to verify, is affected more greatly by our assumptions and interpretations and is not always representative of the wider community’s experiences. In evaluating if the technological environment we provide here is contemporary and innovative and enhances students’ learning we needed a quantative tool that could measure our current usage and engagement by our students and staff; essentially give us a snap shot of what is happening with technolopgy throughout the school.  We also needed a tool that could provide longitudinal data through which we could measure our progress towards achieving our strategic direction in providing inspirational student experiences and an inspirational environment. In this session we will share our experiences in researching tools and rationale for choosing BrightBytes.  We will also share our story of implementation and how the data collected is informing our ongoing planning for continual improvement.

 

Support and Developing Graphic Design This presentation will explore the role of graphic design technologies in developing enterprising individuals who are able to independently and collaboratively create products for a range of purposes and environments. Much of the time will be spent exploring a range of resources including Easel.ly, Canva, Grafio, Lucidchart and Venngage. Each of these resources has multiple uses within a primary classroom and encourage students to apply their knowledge and practical skills and processes to meet current and future needs. Throughout my presentation, I will be demonstrating a variety of uses for these tools and the implications on student learning as well as links to the Australian Technologies Curriculum.

 

Developing whole school mindset toward learning with technology Strategy: How do you know where your school is at in supporting learning with technology? Ongoing measurement is required to assess the mindset, skillset and toolset being used to support learning.
Discussion: Sharing strategies used in 8 schools to build momentum within a tight fiscal environment. How can schools sustain momentum, measure success and plan for dealing with the only constant – change?
Professional Learning: Designing teacher coaching to have a lasting impact on learning in and out of the classroom. Sharing an in situ professional learning model used in over 20 school designed to develop and sustain whole school capacity.
Discussion: How do we ensure pedagogy drives the technology and not the other way around? 
A Technology KISS for all Teachers How well is your school’s technology being used? How can you encourage and support teachers to optimise the full potential of technology?
With the increasing importance of technology in the curriculum these are real questions for school leaders and teachers alike.
This presentation looks at the difficulties facing technology adoption by teachers and ways to start overcoming this by integrating technology into modern classrooms and curriculum.